A board game companion for groups that meet regularly. Shared shelves, explainable game recommendations, game nights with RSVPs, and a history of what the group played.
Smaller products built over weeks or months, some still in development.
tiny-stacks
2026
A browser puzzle game about backend architecture. Wire up services, databases, caches and queues, then watch animated requests show how the system holds up under normal traffic, a spike, or an outage.
A local-first tool that turns a team's scheduling rules and informal requests into a monthly schedule everyone can review. No accounts, and the data never leaves the browser.
Quick games and tools, built to try out an idea or a technology.
Worldwise
2026
A daily geography game that tests how well your mental map matches the real world, like which way the shortest flight between two countries really sets off. Runs entirely in the browser, with no account or backend.
A small terminal dashboard that compares how much Claude Code and Codex usage you have left, and tells you which one has more room right now. No dependencies, and it only reads local data.
Terminal version of Hexakill, published on npm. Level up your character and fight enemies with different strengths and weaknesses, right in your shell.